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>n64s greatest game.

HEY, it was a GREAT game, but GREATEST? COME ON, this ain't no goldeneye


Yeah, Double-Oh-Seven reigns supreme on the N64. And Bomberman, of course.

I mean if you look at the N64 catalog at the time when Goldeneye was released then yeah maybe. Looking at the N64 catalog as a whole I'd rank Perfect Dark above Goldeneye in the shooter category. The singleplayer that allowed split screen co-op, the many modes and bots in multiplayer. So much time was spent in that game.

Did he stutter? SBK2 is #1 and it a'int close.

What a strange way to spell Zelda Ocarina of Time!

Was recently discussing N64 games with friends in Japan. Nobody here knew Goldeneye.

You know what they say, you make money off people chasing alpha poorly (I say this. I am they)

What was your route to teaching like? I kinda am considering putting my hat in a similar ring on a part time, evening class type basis if I can get away with it.

I graduated in 2011, went straight to work at Blizzard entertainment. At the same time I had gotten accepted into graduate school so I opted for an internship at Blizzard to try both. I went back to Blizzard in 2012, but quickly realized I wanted to do my PhD. So I left Blizzard and went full-time as a student. I didn't have funding so I TAd classes. Eventually my advisor and I scored a big NSF grant, so she used the funds to buy out a course and have me teach it as the instructor.

From there, I wound up at a community college running a bachelor's level degree. They hired me because I was the only candidate with NSF experience. They proceeded to fire their grant manager and have me manage the whole grant without extra pay.

Actually used to hire people for exactly what you want to do: be an adjunct for night classes in tech.

If you want to go that route you need to make friends with the Dean and the head of program. It's rare that we hire someone from the general application process, because most people who work in tech do not make good instructors.


Since I'm getting a lot of hate for this post and having "only 2 years"

I have 15 years of experience and counting in games and entertainment. I had 6 years of experience as a game master and software dev (in-game purchasing and balancing) before Blizzard offered me an internship. I also worked in gaming throughout all of grad school, just as a contractor instead of full time.

Those of you who have gone to grad school know stipends don't pay crap and you need a second job to make rent.

Also I continue to contract as a professor. Those of you who have worked as teachers know that teaching also doesn't pay crap.

Finally, I still work in industry. Most recent game released on Steam in 2022.


I'll prospect that way, thank you for the insight. I have a unique background AND teaching experience (military leadership for my first career, and then taught as a full time visiting professor for 2 years) but having spent a decade in industry as a software engineer, yes I concur, teaching is not a common skill among the labor force (anecdotal ofc). I hope after I launch my first indie game I could knock on the doors of say Digipen or similar. Will see tho, thats more a 2027 thing.

What kind of PhD research did you do? I considered going back for a PhD program focusing on simulation as it relates to discoverability within AI research, but kept ruling out it was a bad career decision and should be left as a retirement thing


> I could knock on the doors of say Digipen or similar.

Seattle based? If so toss me your email or contact and I'll see if I can help you break into teaching if you're interested.

> What kind of PhD research did you do?

Assistive technology. I primarily worked with kids who had cleft lip and palate to improve their at-home speech therapy exercises. Trained some offline ASR models, built a therapy game, and automated metrics. I passed the research onto another student once I got my PhD, but the project lives on as https://spokeitthegame.com/


I'd love to! I am currently more east coast based (NYC) and rotate into Seattle monthly, hence looking at it being more a 2027/2028 target. I can drop my email here

Robjrivera23 at gmails

I will have to check out that speech therapy game. Before I entered pilot training, I had received new fake teeth implants that introduced a lisp (new airflow) and as a 20yrold, had to go through speech therapy drills with a military doctor for a whole semester to get my qualification back. Jokes on me, cockpit wasnt for me haha.


> They proceeded to fire their grant manager and have me manage the whole grant without extra pay.

This is such a bullshit thing to experience. I had a version of this where I took on extra work that I was interested in which became a new revenue stream but was told "let's see how you do and then we'll see about salary bumps". Never saw an extra dime from it. I used the experience learned to land a new job six months later with a salary bump while dumping the other job responsibilities. It's truly the only way to get that bump you deserve.


Not to downplay your experience, but from your prior students' comments, they aren't wrong to question your industry credentials? You had maybe less than two years of "gaming" industry experience 14 years ago before going into academics?

Seems like you found an opportunity that you really wanted to pursue, but unfortunately at the same time sort of became a stat of those that can't do, teach.

I had plenty of professors along the way that touted their credentials, but they were so stale in what they were teaching. I know I know, a Computer Science degree doesn't match industry expectations, but so many professors definitely did not keep up with what was going on outside of their bubble.


I have 15 years of experience and counting. My most recently released game was 2022 on Steam. Around 80k sales.

Also I still work in industry.


> most people who work in tech do not make good instructors

Guilty as charged, despite my best attempts to the contrary. I wish I had time to go back to school for some kind of teaching degree. Is there something else I can do or read or watch or something to make me a better teacher? Knowledge transfer is probably the most important aspect of my job.


I will admit, when it came to brainstorming sources of crashes with threads, AI has helped me find sources I hadn't considered (as a systems guy, multi threading real experience is something I am sprinting through)

Basically, my app is a memory hog. I went all-in on performance, and neglected frugality. Lots of caches, local copies, and pass-by-value.

I suspect the best solution will be architectural, which promises to be a pain.


Yea, one cant go all in on performance, and then not co soder architecture.

A language choice is a starting point but you have to know the techniques of architecture learned.


It looks like it wasn't too painful. I just kept a couple of array references too long. The LLM gave me some threaded crap, and I now need to make sure to let go, before another thread grabs the PC.

That's the issue with the new "memory is cheap" model. I cut my teeth with 256 BYTES (not KB or MB) of space for the program, the stack, and the scratch.

But I've gotten sloppy, over the years.


My secret is out

Por que no los dos?

Eso mensaje de hijo de Carlos


Äh, was?

Ejaculate you say

Right?! It would be nice if we had a centralized figure to hide me from such dangerous names and ideas, maybe have a blacklist!!

Tor is a honeypot run my government intel operations. Don't use it.

Not all exit nodes are run by the Government.

Please provide evidence for such strong claims. Otherwise it's just FUD.

How about I2P?

All privacy is an illusion, the government can read your thoughts, your neighbors are secretly informants, etc etc.

Tor is fine especially for onion sites. You just have to understand the limitations.

(I2P is also good.)



In nyc, elder rats have been known to encourage younger rats to take the first bite, to determine if the food is poisoned

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