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Mega Drive Development with ASMotor (bumbershootsoft.wordpress.com)
2 points by ibobev 2 days ago | past | discuss
Some Subtleties When Parsing 6502 Assembly Language (bumbershootsoft.wordpress.com)
6 points by ibobev 10 days ago | past | discuss
Reversing and Replicating Compute 'S MLX (bumbershootsoft.wordpress.com)
1 point by ibobev 16 days ago | past
Onefiling (bumbershootsoft.wordpress.com)
5 points by ibobev 25 days ago | past
Playing Around with the C64 Ultimate (bumbershootsoft.wordpress.com)
2 points by ibobev 31 days ago | past
Designing a Game Board for the TMS9918A (bumbershootsoft.wordpress.com)
2 points by ibobev 39 days ago | past
C64: Putting Sprite Multiplexing to Work (bumbershootsoft.wordpress.com)
67 points by ibobev 45 days ago | past | 8 comments
Spritework on the Commodore 64 (bumbershootsoft.wordpress.com)
2 points by ibobev 52 days ago | past
Sprite Graphics Traditions (bumbershootsoft.wordpress.com)
2 points by ibobev 59 days ago | past
Skipping the ColecoVision's Boot Screen (bumbershootsoft.wordpress.com)
2 points by ibobev 66 days ago | past
TI-99/4A: Revisiting Implementation Strategies (bumbershootsoft.wordpress.com)
2 points by ibobev 74 days ago | past
TI-99/4A: Hybrid Software Development (bumbershootsoft.wordpress.com)
2 points by ibobev 80 days ago | past
TI-99/4A: Leaning more on the firmware (bumbershootsoft.wordpress.com)
77 points by ibobev 88 days ago | past | 49 comments
Type-In Rescue: The C64 Autoboot Generator (bumbershootsoft.wordpress.com)
1 point by ibobev 3 months ago | past
Dissecting a C64 Autoboot Program (bumbershootsoft.wordpress.com)
16 points by ibobev 3 months ago | past | 1 comment
Poking a Little Harder at PICO-8 (bumbershootsoft.wordpress.com)
7 points by ibobev 3 months ago | past
Smooth Scrolling on the Sega Master System (bumbershootsoft.wordpress.com)
3 points by rcarmo 4 months ago | past
Smooth Scrolling on the Sega Master System (bumbershootsoft.wordpress.com)
3 points by ibobev 4 months ago | past
Sega Master System: Using All the Colors (bumbershootsoft.wordpress.com)
3 points by ibobev 4 months ago | past
Sega Master System: Fancier Tile Graphics (bumbershootsoft.wordpress.com)
2 points by ibobev 4 months ago | past
Sega Master System: Program Walkthroughs (bumbershootsoft.wordpress.com)
3 points by ibobev 4 months ago | past
Sega Master System Part 2: Mode 4 on the Mark III (bumbershootsoft.wordpress.com)
3 points by ibobev 5 months ago | past
The Sega Master System (bumbershootsoft.wordpress.com)
130 points by ibobev 5 months ago | past | 38 comments
Author, Director, Performer, Audience (bumbershootsoft.wordpress.com)
2 points by ibobev 5 months ago | past
Upgrading Our Way Through OpenGL 1.x (bumbershootsoft.wordpress.com)
56 points by PaulHoule 6 months ago | past
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art (bumbershootsoft.wordpress.com)
42 points by todsacerdoti 6 months ago | past | 14 comments
Upgrading Our Way Through OpenGL 1.x (bumbershootsoft.wordpress.com)
3 points by zdw 6 months ago | past
Upgrading Our Way Through OpenGL 1.x (bumbershootsoft.wordpress.com)
2 points by Bogdanp 6 months ago | past
Digital Sound Playback on the C64 (bumbershootsoft.wordpress.com)
1 point by amichail 11 months ago | past
The 8-Bit Era's Weird Uncle: The TI-99/4A (bumbershootsoft.wordpress.com)
169 points by rbanffy on Feb 16, 2025 | past | 121 comments

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