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Mega Drive Development with ASMotor
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
2 days ago
|
past
|
discuss
Some Subtleties When Parsing 6502 Assembly Language
(
bumbershootsoft.wordpress.com
)
6 points
by
ibobev
10 days ago
|
past
|
discuss
Reversing and Replicating Compute 'S MLX
(
bumbershootsoft.wordpress.com
)
1 point
by
ibobev
16 days ago
|
past
Onefiling
(
bumbershootsoft.wordpress.com
)
5 points
by
ibobev
25 days ago
|
past
Playing Around with the C64 Ultimate
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
31 days ago
|
past
Designing a Game Board for the TMS9918A
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
39 days ago
|
past
C64: Putting Sprite Multiplexing to Work
(
bumbershootsoft.wordpress.com
)
67 points
by
ibobev
45 days ago
|
past
|
8 comments
Spritework on the Commodore 64
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
52 days ago
|
past
Sprite Graphics Traditions
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
59 days ago
|
past
Skipping the ColecoVision's Boot Screen
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
66 days ago
|
past
TI-99/4A: Revisiting Implementation Strategies
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
74 days ago
|
past
TI-99/4A: Hybrid Software Development
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
80 days ago
|
past
TI-99/4A: Leaning more on the firmware
(
bumbershootsoft.wordpress.com
)
77 points
by
ibobev
88 days ago
|
past
|
49 comments
Type-In Rescue: The C64 Autoboot Generator
(
bumbershootsoft.wordpress.com
)
1 point
by
ibobev
3 months ago
|
past
Dissecting a C64 Autoboot Program
(
bumbershootsoft.wordpress.com
)
16 points
by
ibobev
3 months ago
|
past
|
1 comment
Poking a Little Harder at PICO-8
(
bumbershootsoft.wordpress.com
)
7 points
by
ibobev
3 months ago
|
past
Smooth Scrolling on the Sega Master System
(
bumbershootsoft.wordpress.com
)
3 points
by
rcarmo
4 months ago
|
past
Smooth Scrolling on the Sega Master System
(
bumbershootsoft.wordpress.com
)
3 points
by
ibobev
4 months ago
|
past
Sega Master System: Using All the Colors
(
bumbershootsoft.wordpress.com
)
3 points
by
ibobev
4 months ago
|
past
Sega Master System: Fancier Tile Graphics
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
4 months ago
|
past
Sega Master System: Program Walkthroughs
(
bumbershootsoft.wordpress.com
)
3 points
by
ibobev
4 months ago
|
past
Sega Master System Part 2: Mode 4 on the Mark III
(
bumbershootsoft.wordpress.com
)
3 points
by
ibobev
5 months ago
|
past
The Sega Master System
(
bumbershootsoft.wordpress.com
)
130 points
by
ibobev
5 months ago
|
past
|
38 comments
Author, Director, Performer, Audience
(
bumbershootsoft.wordpress.com
)
2 points
by
ibobev
5 months ago
|
past
Upgrading Our Way Through OpenGL 1.x
(
bumbershootsoft.wordpress.com
)
56 points
by
PaulHoule
6 months ago
|
past
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art
(
bumbershootsoft.wordpress.com
)
42 points
by
todsacerdoti
6 months ago
|
past
|
14 comments
Upgrading Our Way Through OpenGL 1.x
(
bumbershootsoft.wordpress.com
)
3 points
by
zdw
6 months ago
|
past
Upgrading Our Way Through OpenGL 1.x
(
bumbershootsoft.wordpress.com
)
2 points
by
Bogdanp
6 months ago
|
past
Digital Sound Playback on the C64
(
bumbershootsoft.wordpress.com
)
1 point
by
amichail
11 months ago
|
past
The 8-Bit Era's Weird Uncle: The TI-99/4A
(
bumbershootsoft.wordpress.com
)
169 points
by
rbanffy
on Feb 16, 2025
|
past
|
121 comments
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