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total gaming revenue in 2017 was about $100B

total newspaper advertising plus circulation revenue in 2018 was about $25B

total TV advertising revenue in the USA in 2018 was $71B from one source. WarnerMedia conglomerate controls about a third of all viewership, maybe, and had $33B revenue in 2018 so the numbers seem consistent.

So yeah, gaming is about four times legacy print, and maybe 50% larger than legacy video.



For another comparison, most people who consider themselves "gamers" wouldn't even count mobile games as "real" games... and yet:

The App Store did pulled in nearly $1 billion of revenue per week in 2019. Of each week, $700 million was games. That's $37 billion just on the Apple App Store alone.


I wouldn't call them real games, they're more like addiction+monetization traps. Once you finish one, if you do, you never go back to the app store looking for another one. I think that will eventually kill the market.


As opposed to 'real' Triple A games which do not prey on addiction and monetization...


How is that "50% larger"?

Isn't 100B the number for the whole world?


Are you comparing WW revenue with USA??




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