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Most Android games could be easily ported to GNU/Linux, that just doesn't happen because studios don't see any commercial value in doing so, versus the development costs of supporting yet another platform.


I'm doubtful about this. Even though Android uses the Linux kernel, its userspace is completely different; There isn't much overlap in the APIs you can use on Android vs ones you can use on desktop Linux, besides a few things like openGL and syscalls.


I am fully aware of it.

ISO C, ISO C++, OpenGL/Vulkan, OpenMAX and OpenSL ES are certainly available on GNU/Linux.

https://developer.android.com/ndk/guides/stable_apis

Just as Cocos-2dx, Unreal and Unity are, the main engines used on Android games.

However, having 2% of users responsible for 50% of support requests + extra development effort, is what puts GNU/Linux off their plans.


>having 2% of users responsible for 50% of support requests

If you're referring to [1], you might be interested in reading [2] as well.

[1] https://twitter.com/bgolus/status/1080213166116597760

[2] https://twitter.com/bgolus/status/1080544133238800384


I am aware of those tweets, although my remark was based on experience among game developer friends all the way back to the Loki days.




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