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"Amazingly, this entire sequence is possible in less than four-tenths of a second; otherwise no one would ever hit a fastball. But even more surprising is that conscious awareness takes longer than that: about half a second. So the ball travels too rapidly for batters to be consciously aware of it."

I believe I've had this experience with some computer games - like tetris - where at some point it is too fast to really see what is going on despite the fact that you are still playing correctly.



This is why gamers go berserk when they don't get a monitor with 100Hz refresh rate and a computer that can deliver 100fps. You can really tell the difference, even though studies show that your brain can only react in 20ms and your eyes can't see more than 25fps and blabla. Though i think it's quite well known that the 25fps myth has been busted long ago.

In the near future I guess we will have to live with 60fps, which still is quite good, since that's becoming the defacto standard refresh rate of tvs and monitors. But it's quite sad to see newer games trying to lower the frame rate just for more visual effects, Battlefield 3 for example only runs in 30FPS on consoles T_T


Actually 24 fps was chosen for film (way back when film was first standardized) because it was the lowest frame rate at which your eyes interpret the separate frames as smooth motion. 60 fps makes a huge difference over 30 fps in a movie.


Regarding consoles, it's pointless to have any more than 30fps because the controllers are stupid enough that reaction times are not the bottleneck.


I remember this too. The result was usually that I'd start panicking once I realized that I couldn't consciously see where the blocks were going. This resulted in making mistakes and the blocks piling up quickly.


I think it also happens with music, i play guitar and there is some riffs/solos that i can not remember with my brain, just with my fingers when the guitar is on my hands (so to speak).


In music there's also the interesting phenomenon that you and the other musicians are converging on an agreement about when the beat is - but sound travels only a foot per millisecond, so you can't possibly be hearing each other at the same time.




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