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> I would say a game like Diablo is basically just the same kind of "compulsion loop". Just done better. :)

Look no further than the extraordinary backlash against Diablo 3 to see the problem with that "compulsion loop" applied against modern gamers.

To be honest, I don't think the problem is necessarily with the compulsion loop itself (Diablo 2 had no such backlash). But when combined with a real-money "Paid Advantage" model, it creates a huge populist backlash against the game.



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