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I am fascinated at the idea that you wrote a 10KLOC iOS app in the time it took you to type it out. I had heard tales of programmers approaching the design, implementation, and then testing of a program as totally seperate steps, but only as a consequence of an environment that had severe technical limitations (IE, I'm going to hand my "code" over to the typist who will input it into the computer, which will then run it N hours later). To code in that manner intentionally sounds totally bonkers to me, although I accept your proposition that that may be a result of being raised as a Cowboy.

I'd love a series of technical blog posts about the iOS app. What artifacts did you create during the design phase? How many Modules/Features did you split the process in to (or did you do it all in one go)?



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