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I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate.

Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving ground targets using some shoddy trigonometry as a 14 year old kid.

I have a lot of fond memories of that game. I still remember being awed by some of the mods created by this guy: https://kegetys.fi His name has lived rent free in my head for 2 decades now. Legend.



Funny, I had a similar experience. I wrote a script that enabled players to "call in" mortar support, by looking at the target and selecting a distance. Also using shoddy trigonometry and also one of my earliest programming experiences. Very basic from today's perspective, but I was mighty proud back then and so hooked!


An Arma mod on my resume helped me eke out the interview for my first full time tech job. As janky as the engine was, I have a soft spot for it. It's a game/platform that _wants_ the user to customize it and have a stake in its technology.


I remember my first ever job application and interview being with a local flight sim mod company. I was knee deep in 3d modelling and texture art at the time, so I thought I had a great chance.

It turned out that they needed someone to paint light masks over towns and cities for their night shader. I was so hyped for it and it sounded like something I could almost do with my eyes closed.

I was rejected. Kinda thankfully, because a week later got a much higher paid job as a software developer and the rest is, as they say, his story.


Same here; I remember playing ARMA 3 during the early-2013 public alpha, which was an eye-opening look at how the gaming sausage is made in real time (and before Early Access was as established a concept as it is now).

I was rather disappointed when I heard that they had been acquired by BAE Systems, but on further inspection it seems like that was only the BI Simulations arm (responsible for VBS), now rebranded as OneArc. My guess is that a release like this wouldn't have happened were they not still independent.


BISim and Bohemia Interactive were separate companies, there was no ownership relationship between them.




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