> - Share access to your games with everyone inside your home .. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
> On my console, anyone can play my games, whether I take the disc to a friend's house or not. This is hugely beneficial for me and my brothers who, until this point, have been sharing a single console.
That's hugely depressing. I have a DVD. I can lend it to anyone in my home to play. I have a book. I can lend it to anyone in my home to play. Why is it different for a game?
> Give your family access to your entire games library anytime ... Up to ten members of your family can log in and play from your shared games library on any Xbox One.
> The key word there for me is that people can play my games, once I've shared then, from any console. So I can be in another city to my friends, buy a game, and immediately say to them "This game is awesome, check it out in my shared library."
They use the word "family", so I wonder what they mean? I guess they mean "people in the same house", but I could be wrong.
> Ofcourse, there is the limitation on reselling games. But honestly, I have had an xbox 360 and ps3 for years, and I have never sold a game, and only bought one or two pre-owned games.
Well, that's great for you. Unfortunately, it sucks for other people.
Ann is not as wealthy as you. She loves buying new games, and knowing that she can sell games she doesn't like gives her power and confidence. She can risk $40 on a new game that she might not like.
Bob is not as wealthy as Ann. He buys most of his games second hand. None of that money goes to the game devs - just as when he buys a second hand car none of the money goes to the car manufacturer, or when he buys a second hand book none of the money goes to the publisher, or when he buys a second hand chair none of the money goes to the carpenter. Except, the money does go back, indirectly, through Ann. Being able to buy cheap games means that Bob can buy more accessories, or spend money on online play, or on Indie games.
$GAMESHOP sells new and second user games. They love Ann for buying new games. They love Bob for buying second hand games. They make a bit of money off each of them. Having more customers makes it easier for them to stay in business.
I dunno, maybe MS hates $GAMESHOP and only wants to sell games through an XBOXONE[1] web-tv-interface-app-store thing.
Perhaps I'm just too old for video games. I got depressed when Nintendo added region locking to 3DS.
>That's hugely depressing. I have a DVD. I can lend it to anyone in my home to play. I have a book. I can lend it to anyone in my home to play. Why is it different for a game?
The link I referenced before also mentions that on your Xbox, any user can play any game:
>Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
So anyone in your household can "borrow" a game from you just by using your Xbox. I guess this also introduces the idea of someone having a "main console" that is particularly linked to them.
>They use the word "family", so I wonder what they mean? I guess they mean "people in the same house", but I could be wrong.
I also saw this, but restricting it to "people in the same house" doesn't make sense in light of the previous points.
Regarding the issues you raised about Ann and Bob, they are completely valid points. I guess the most honest response I can have to that is that they, for better or for worse, just don't seem to be Microsoft's target market for the Xbox One. Luckily for them, however, the PS4 looks like it will be able to suit their needs much better.
>The link I referenced before also mentions that on your Xbox, any user can play any game:
>Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
That would be really something if that wasn't possible :).
But a big difference with the traditional media is that I can borrow a game from a friend and play it on MY console at my home.
Would be really cool situation dough. A family member in your household would like to play a game you bought and by ways of kinect it would disallow it because he/she wasn't the one who bought it :)
Another thing is that at the moment XBOX Live network is dog slow I once had to D/L a game for 24 hours and I have a 60MBit connection... Also most new games are more expensive on the Live network than in a shop. So for me that was a one time thing. I did like the episode experiment with Fable would love to buy games that way.
"You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area."
That is nice. Just wondering how it works, hope you can lend a game to someone. Not that if your library is shared any one of you 'family members ' can play just any game form your library at any time, would totally suck since only one can play the game at the time.
If it works like their current 'family' accounts do, then everybody is basically sharing the same gold membership. So you all pay for xbox live gold on the same billing information.
Yes, I think you've nailed this on the head. The licensing is all dressed up, but ultimately MS is the one trying to take a slice of every pie. Having said that, I'm not sure what and how they currently profit from their consoles? It's my understanding that Nintendo and other manufacturers sell the hardware at a loss and make their money on licensing - perhaps that's done on a per game basis, rather than a per unit basis.
> On my console, anyone can play my games, whether I take the disc to a friend's house or not. This is hugely beneficial for me and my brothers who, until this point, have been sharing a single console.
That's hugely depressing. I have a DVD. I can lend it to anyone in my home to play. I have a book. I can lend it to anyone in my home to play. Why is it different for a game?
> Give your family access to your entire games library anytime ... Up to ten members of your family can log in and play from your shared games library on any Xbox One.
> The key word there for me is that people can play my games, once I've shared then, from any console. So I can be in another city to my friends, buy a game, and immediately say to them "This game is awesome, check it out in my shared library."
They use the word "family", so I wonder what they mean? I guess they mean "people in the same house", but I could be wrong.
> Ofcourse, there is the limitation on reselling games. But honestly, I have had an xbox 360 and ps3 for years, and I have never sold a game, and only bought one or two pre-owned games.
Well, that's great for you. Unfortunately, it sucks for other people.
Ann is not as wealthy as you. She loves buying new games, and knowing that she can sell games she doesn't like gives her power and confidence. She can risk $40 on a new game that she might not like.
Bob is not as wealthy as Ann. He buys most of his games second hand. None of that money goes to the game devs - just as when he buys a second hand car none of the money goes to the car manufacturer, or when he buys a second hand book none of the money goes to the publisher, or when he buys a second hand chair none of the money goes to the carpenter. Except, the money does go back, indirectly, through Ann. Being able to buy cheap games means that Bob can buy more accessories, or spend money on online play, or on Indie games.
$GAMESHOP sells new and second user games. They love Ann for buying new games. They love Bob for buying second hand games. They make a bit of money off each of them. Having more customers makes it easier for them to stay in business.
I dunno, maybe MS hates $GAMESHOP and only wants to sell games through an XBOXONE[1] web-tv-interface-app-store thing.
Perhaps I'm just too old for video games. I got depressed when Nintendo added region locking to 3DS.