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TheZenPsycho
on March 25, 2014
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Game Programming Patterns – Bytecode
"At the same time, I think you could extract 99% of the performance benefits of the bytecode approach if your language had a well-defined heapless, stackless "tasklet/microthread" subset that centered around mutating existing objects"
Oh hey, I think you just described asm.js
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Oh hey, I think you just described asm.js