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The game somehow reminds me of go. Sometimes you have to "grow" the blue dots, and sometimes you have to stop its "growth". Like playing both sides at the same time.


I get this a lot, so many games seem to remind me of Go.

I think it's because Go is like the Lisp(or maybe just λ-calculus) of games - as my co-worker put it: remove any of the rules of go and you would no longer have a game.




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